If you’ve always wondered what it would be like to throw a snake eyes, like James Bond, then sign up and play our online craps games today for the very best online entertainment experience. Online Craps is not an easy game to learn; it has a complex betting system, including a number of multi-roll bets, as well as two different game stages to learn: but once you get hang of it, you’ll quickly discover why this is one of the most popular casino games played online today.
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When you start out playing this thrilling game, you need to learn the two game stages: the Come Out roll and the Points roll. You need to know how to recognise what stage of the game is in play, as this affects your bets.
Come out roll: this is the initial roll that kicks off any online Craps game, and you can recognise it because the dealer button will be switched to OFF. In this roll, the aim of the shooter is to establish a point by rolling a total of 4, 5, 6, 8, 9 or 10.
Points Roll: this is the name given to all the rolls that follow once a point has been established and it is easily recognizable because the dealer button is switched to ON.
The most important bets to learn when you’re a newbie and just starting out at the Craps table are the Come Bet, the Don’t Come bet, the Pass Line bet and the Don’t Pass bet. You need to know when these bets can be placed, and how each bet loses or wins.
a wager on the shooter rolling a point total of 7 or 11 on the Come Out roll. If a 4, 5, 6, 8, 9, or 10 is rolled. To win this bet, that point must be rolled again before a 7 is rolled.
Pass line bet: a wager on the shooter rolling a point total of 7 or 11 on the Come Out roll. If a 4, 5, 6, 8, 9, or 10 is rolled. To win this bet, that point must be rolled again before a 7 is rolled.
Don’t Pass bet: placed on the Come Out roll, this bet will lose if a 7 or 11 is rolled, and it wins if a 2 or 3 is rolled. A 12 is a draw, so your wager will be returned to your bankroll in this instance.
Come bet: made on a Points roll only, you win this wager when a 7 or 11 is rolled, and lose with a 2, 3 or 12 total. If a 4, 5, 6, 8, 9, or 10 is rolled, that point must be rolled again before a 7 is rolled for the bet to win.
Don’t Come bet: only possible on a Points roll, this bet is an instant winner if a 2 or 3 is rolled and an instant loser if a 7 or 11 is rolled. A 12 is a draw, so your wager will be returned to your bankroll in this instance.